Search found 11 matches
- Sun Dec 27, 2009 1:01 pm
- Forum: Development Tools and Programming
- Topic: Wierd issue..
- Replies: 2
- Views: 5149
Re: Wierd issue..
Hey sorry about topic title but i dont know how to explain this problem in 1 sentence heh.. Im writing some SPI code and all code is fine except: on stdcore[1]: out port CS = XS1_PORT_1A; on stdcore[1]: out port CLK = XS1_PORT_1B; on stdcore[1]: out port SDO = XS1_PORT_1C; on stdcore[1]: out port D...
- Sat Dec 26, 2009 5:24 pm
- Forum: Other XMOS Development Kits
- Topic: XC-1A
- Replies: 15
- Views: 14280
Re: XC-1A
But what I understood XC1 is now "obsolete,discontinued" or however that is said. I'ts hard to get them :(
- Sat Dec 26, 2009 3:16 pm
- Forum: Other XMOS Development Kits
- Topic: XC-1A
- Replies: 15
- Views: 14280
Re: XC-1A
But now ports are spreaded over cores, XC1 has all four connectors for core2, if I remember correctly. Or can we use channels to control other cores port's at full speed :shock: Don't know of that. If we can, then there isn't any problems and I'll learned something new :D
- Fri Dec 25, 2009 3:17 am
- Forum: Other XMOS Development Kits
- Topic: XC-1A
- Replies: 15
- Views: 14280
Re: XC-1A
And now we have "narrower" ports.. Liked on XC1 that external memory was easier to implement... Things got very difficult now.
- Fri Dec 18, 2009 6:02 pm
- Forum: Development Tools and Programming
- Topic: XC-2 and VS1053, SPI related questions.
- Replies: 0
- Views: 6615
XC-2 and VS1053, SPI related questions.
So, I've tried many many ways to implement or redesign exists SPI codes, but no luck. Can't get to work on core 3. VS1053 is an mp3/ogg/midi codec chip http://www.sparkfun.com/commerce/product_info.php?products_id=8954 , but haven't got any luck to make it work with XC-2. As I said, connected to cor...
- Sun Dec 13, 2009 4:34 am
- Forum: Projects
- Topic: What would you do with an XDK or XMP-64?
- Replies: 57
- Views: 62770
Re: What would you do with an XDK or XMP-64?
Well already in another post i had the idea of rendering a simple 3D scene in real time on it or draw those beutiful looking fractal images (google chaoscope) and use one of the ethernet ports on it to host a website and display it on it. What would be totally sweet is if it would raytrace render a...
- Sat Dec 12, 2009 6:08 pm
- Forum: Projects
- Topic: WAV audio player
- Replies: 14
- Views: 10543
Re: WAV audio player
leon_heller, could you check that picture link, interested to see if it's possible to do with my equipments.
edit: Works now, don't know why it didn't a minute ago.
edit: Works now, don't know why it didn't a minute ago.
- Sat Dec 12, 2009 4:55 pm
- Forum: Development Tools and Programming
- Topic: Single thread at high speed?
- Replies: 6
- Views: 8838
Re: Single thread at high speed?
XC does not support floating point types. Do your float maths in C functions called from XC. Or have your main program in C making calls to XC functions to do the output. You will have to cast to/from floats appropriately. But that has to happen to get onto the display anyway. Alternatively, harder...
- Sat Dec 12, 2009 3:56 pm
- Forum: Development Tools and Programming
- Topic: Single thread at high speed?
- Replies: 6
- Views: 8838
Re: Single thread at high speed?
Another question. I've modified VGA 8bpp code and want to do some maths to render graphics. I can't find solution to use sin, cos etc. operands inside XC file. Even including math includes.
- Sat Dec 12, 2009 2:30 pm
- Forum: Development Tools and Programming
- Topic: Single thread at high speed?
- Replies: 6
- Views: 8838
Single thread at high speed?
Hi,
is it possible to run single "thread" at full 400 MIPS speed on some core? I'll see from MIPS chart that four thread gets 100 mips each and so on, could these join to calculate single code without threading? And sorry about my bad english ;)
is it possible to run single "thread" at full 400 MIPS speed on some core? I'll see from MIPS chart that four thread gets 100 mips each and so on, could these join to calculate single code without threading? And sorry about my bad english ;)