XDK graphics lib (My first GIT tryout)
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- XCore Expert
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- Joined: Fri Dec 11, 2009 3:53 am
- Location: Sweden, Eskilstuna
Thanks
Probably not the most confused programmer anymore on the XCORE forum.
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- XCore Expert
- Posts: 956
- Joined: Fri Dec 11, 2009 3:53 am
- Location: Sweden, Eskilstuna
The console is working. It uses a table lookup to avoid bit-baning. Instead it read one byte from the font and transformed it to 8 pixels of PaletteColourData. Uses less operation and do not take much memory. uint (2x256)
Probably it's possible to do both the driver and the console in only one thread to save resources.
I still need someone to explain how to have one server endpoint with many clients.
Probably it's possible to do both the driver and the console in only one thread to save resources.
I still need someone to explain how to have one server endpoint with many clients.
Probably not the most confused programmer anymore on the XCORE forum.
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- XCore Expert
- Posts: 956
- Joined: Fri Dec 11, 2009 3:53 am
- Location: Sweden, Eskilstuna
To have the LCD, CGA-char graphics and touch in the same thread @ 50 Mhz, to use a minimum of resources.
Make something similar to the old CGA standard.
Will combine that with the many clients to one server to be able to send data to the CGA server.
Make something similar to the old CGA standard.
Will combine that with the many clients to one server to be able to send data to the CGA server.
Probably not the most confused programmer anymore on the XCORE forum.
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- XCore Expert
- Posts: 956
- Joined: Fri Dec 11, 2009 3:53 am
- Location: Sweden, Eskilstuna
It works :)
I just have to clean things up a little!
I just have to clean things up a little!
Probably not the most confused programmer anymore on the XCORE forum.
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- Active Member
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- Joined: Sat Dec 25, 2010 7:09 pm
The link to the github project website is still broken -- double check to make sure you have the " : " in the link.
(i.e.; "https://" instead of "https//")
(i.e.; "https://" instead of "https//")