Hello everyone,
I have downloaded the example file "sw_usb_audio-develop" from GitHub, and I want to port it to my XK-EVK-XU316 board.
I am using the XTC tool with VS Code. Is there any documentation that can guide me on how to do this?
I have no idea so far.
I was followed the guide that control the LED flash, but it seems not work with the "sw_usb_audio-develop".
https://www.xmos.com/documentation/XM-0 ... he-example
How to port the "sw_usb_audio-develop" to XK-EVK-XU316
-
- Member
- Posts: 10
- Joined: Wed Jul 23, 2025 2:59 pm
-
Verified
- Member++
- Posts: 31
- Joined: Thu Jan 10, 2019 6:07 pm
You can download sw_usb_audio with full documentation, source and pre-compiled binaries for the XK-EVK-XU316 @
https://www.xmos.com/develop/usb-multichannel-audio/
https://www.xmos.com/develop/usb-multichannel-audio/
-
Verified
- XCore Legend
- Posts: 1256
- Joined: Thu Dec 10, 2009 9:20 pm
- Location: Bristol, UK
I second Marks reply.
By the naming scheme you've used it seems you've used "download zip" from github.com. This only gives you that repos code. You can follow this approach, and the build system will grab everything else for you, but it wouldn't be my recommended approach TBH (zip info doesn't come with any git info)
If you are going to continue down this path I would at least put the sw_usb_audio-develop folder in a sandbox folder - when you run cmake its going to download things to the same level as sw_usb_audio-develop, which you might not want..
To add to Mark's response full code zips can also be download for the artefacts of each release. E.g. https://github.com/xmos/sw_usb_audio/re ... tag/v9.1.0
By the naming scheme you've used it seems you've used "download zip" from github.com. This only gives you that repos code. You can follow this approach, and the build system will grab everything else for you, but it wouldn't be my recommended approach TBH (zip info doesn't come with any git info)
If you are going to continue down this path I would at least put the sw_usb_audio-develop folder in a sandbox folder - when you run cmake its going to download things to the same level as sw_usb_audio-develop, which you might not want..
To add to Mark's response full code zips can also be download for the artefacts of each release. E.g. https://github.com/xmos/sw_usb_audio/re ... tag/v9.1.0
Technical Director @ XMOS. Opinions expressed are my own