Certainly something music related!
hyper polyphonic synth or effects modeling using neural networks or some form of AI.
what building block (unit generators) could we implement?
CSound/PureData/SupperCollider ports could be a great thing to think of ..
also for neural networks and/or AI we need some glue - may be lisp interpreter could be a good idea to work on? LISP can be implemented without an OS quite simply ..according to it's origins ...
but porting u-Linux to xcore could be a supperb option too, just imagine having a little pinguin
[edit] seems like this options is rather odd for what xcore is actually. sorry for flames. [/edit]
running in a single thread! or even being able to start processes on other cores!
well.. it's a bit unrealistic may be.
but LISP could be just the winner. someone alreadi implemented Xshell ....great proof of concept!
of course that would be xLISP ;) or LispX ?
any votes for python/java/perl/haskel/lua/ or even Tcl ..? why not Fortran, actually, so many academics use that! or anything else, hey ..
the idea is to be able to run an interpreter on xcore, not translate->compile ;)
What would you do with an XDK or XMP-64?
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Last edited by errordeveloper on Fri Jan 29, 2010 8:04 am, edited 1 time in total.
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imagine being able to run a pre-compiled object code in a thread from interactive LISP shell ..
for example to make a modular synth ..suppose we have compled object of different generators and filters and from lisp could load and configure them dynamically.
there is quite a well know package from CCRMA (Stamford) called Common Music, that's lisp/scheme MUSIC N implementation [http://en.wikipedia.org/wiki/MUSIC-N] ..
i also found some reference to CSound for motorol DSPs (back in a day) ..
well, there all sort's of things ..writing audio blocks and glue from the scratch is bit inappropriate ..don't you think?
for example to make a modular synth ..suppose we have compled object of different generators and filters and from lisp could load and configure them dynamically.
there is quite a well know package from CCRMA (Stamford) called Common Music, that's lisp/scheme MUSIC N implementation [http://en.wikipedia.org/wiki/MUSIC-N] ..
i also found some reference to CSound for motorol DSPs (back in a day) ..
well, there all sort's of things ..writing audio blocks and glue from the scratch is bit inappropriate ..don't you think?
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oops, sorry didn't check ..xlisp exists already!
so "LXCore" is also a cute name .. or just "LX" ;)
so "LXCore" is also a cute name .. or just "LX" ;)
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I would do a killer Music Workstation, with tons of high quality real-time synthesis, effects, and a killer sequencer. All running at 192khz and 32 bits. (not sure if I could make it 64 bits?)
I could post more info if anyone care to read about it. :mrgreen: :ugeek:
Wk
I could post more info if anyone care to read about it. :mrgreen: :ugeek:
Wk
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If I had an XMP-64, I'd quite like to get some finite-difference waveform modelling / inversion code running; however, I think that the onboard memory would be the biggest issue for me. The DSP instructions and fast interconnects would make partitioning the model space pretty easy.
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I know what I would do, and I'm doing it, but it's a secret :-)
In a nutshell: I would re-invent computer architecture.
No small task.
But I think the world is ready for that.
In a nutshell: I would re-invent computer architecture.
No small task.
But I think the world is ready for that.
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It would be interesting to implement a neural network targeted for a specific task.Perhaps a neuroscience major could simulate a part of a rat brain :)
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Some nice responses! Keep them coming!
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We'd tell you but then we'd have to kill you! :lol:jason wrote:Some nice responses! Keep them coming!
We could always use a third XDK..... :roll:
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:-) Ooh now I just want to know even more!