XUD library resource usage Topic is solved

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ffomich
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XUD library resource usage

Postby ffomich » Tue Jun 28, 2016 12:26 pm

Hi,

in USB Audio Design Guide https://www.xmos.com/download/private/s ... rc1%29.pdf , p.42 there is note:
The XUD library requires an 80MIPS core to function correctly (i.e. on a 500MHz
part only six cores can run).
Also my project build report has warning:

Code: Select all

xmap: Warning: More than 6 cores used on a tile. Ensure this is not the case on tile running XUD.
Constraint check for tile[1]:
  Cores available:            8,   used:          7 .  OKAY
  Timers available:          10,   used:          9 .  OKAY
  Chanends available:        32,   used:         30 .  OKAY
  Memory available:       262144,   used:      49664 .  OKAY
    (Stack: 4372, Code: 32524, Data: 12768)
Constraints checks PASSED.
How critical is this warning? Is it critical for UAC1 project?
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andrew
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Postby andrew » Wed Jun 29, 2016 8:23 am

You are using more than 6 cores, therefore XUD will not be guaranteed to work. You might get lucky some/most of the time depending on what your other cores are doing but eventually it will fail timing at least once.

If you want to guarantee correct operation you will have to combine functionality of two or more cores into one to reduce the number of active core back down to 6.
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Thomas
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Postby Thomas » Wed Jun 29, 2016 9:43 am

If you are using an xCORE-200 device, you may set the core that runs XUD to be a priority core.

This is done by calling
set_core_high_priority_on();
just before XUD_Manager

Then the core will run at 100 MIPS and therefore satisfy the XUD Requirement of >= 80 MIPS.

All N priority cores get a guaranteed 100 MIPS.
The remaining M cores get (500 - N * 100) / M MIPS
N must be <= 4
M+N <=8
ffomich
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Joined: Mon Sep 15, 2014 1:32 pm

Postby ffomich » Wed Jun 29, 2016 9:47 am

Thanks andrew and Thomas.
Yes, I use XCORE-200. I'll try it.

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